The interconnected mediums of virtual reality (VR) and augmented reality (AR) are quite literally transporting users to new worlds. While both VR and AR are still coming to fruition in the market and in their many fields of application, questions are already arising that lawyers need to consider and be ready to answer.
- What exactly are VR and AR, and how do they differ?
- What does a standard agreement look like for a VR or AR production?
- What are key practical issues to keep in mind when producing and exhibiting work in VR and AR,
- How do these issue vary among fields of application (such as entertainment and medicine)?
At this program you will experience VR/AR content (Google Cardboards will be furnished), and we will seek to answer these questions and more. An expert panel of attorneys and VR/AR content creators will offer their complementary perspectives on the current legal and practical questions attending VR and AR production, providing key insight into these exciting and still-emerging new fields.
Currently confirmed speakers include Rob deBrauwere of Pryor Cashman, LLP; Tallie Carter of The Tallie Carter Law Firm; Nicholas Fortugno, CCO of Playmatics, LLC; Karen Shaw Lorenzo, General Counsel of Tribeca Enterprises; David Putrino of Know Science, Weill Cornell Medical College; and David Title of Bravo Media, Inc., Nimble Division.
2.0 MCLE Credits in Professional Practice, This program is transitional and qualifies for newly-admitted attorneys
The program will be held on November 30, 2016 at the Benjamin N. Cardozo School of Law at 55 5th Ave, New York, NY 10003 from 6 to 7:40, followed by a networking reception.